| Welcome to the first home page on the net dedicated to game music,
opened in summer 1994, hence the antique design. <g> (So you don't like my self-drawn treble clef, eh?) |
----- Message of the Day -----
Wow, another "update" in only half a year! Surely the site isn't that
actual... But I want to keep it, to preserve a little bit of World Wide
Web history. ^_^ The site is 7,5 years old now, and I've read the average
lifetime of new web sites is about 100 days. This time I just wanted to
remove the mirror links, since they were down for long now.
You can also look at the older messages.
Game Music Midifiles
Links to other Game Music sites and
files
A Game Music CD shopping guide
The Video Game Music CD FAQ by Humbert Humbert
| Konami: Konami's music is an archetype of Japanese style game music. The music makers from Konami are called "Konami Kukeiha Club" and made some of the most well-loved game soundtracks. They're most famous for the music of the GRADIUS shoot'em up series. There are at least 5 CDs containing only Gradius music. Plus some scattered arrange versions on some compilation CDs. But there's much more stuff there. Check out Castlevania, A-Jax (Typhoon), Kitten Kaboodle, Battlantis, Contra (Probotector), ... but nothing, really nothing, beats the soundtracks of two old titles exclusively for the MSX system: Gradius 2 and Penguin Adventure
| namco: Namco is probably the oldest computer game company. You surely remember Pac-man! But even nowadays, namco is still going strong. The composers of namco often include jazz-style arrange versions in their CDs. This builds a contrast to Konami's synthesized scores. Often, quite weird tunes are found in namco's games, too. Generally it can be said that if you like Game Music, you like namco's music! Try Ordyne, Galaga, Phelios, Burning Force or Dragon Spirit for successful living.
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| Sega: The music for Sega games is mainly produced by the "S.S.T Band". They're known for their rock like themes and produce very good arrangement versions. Look out for special arrangement version compilations. Check out following games: Afterburner (!), Turbo Out Run, G-Loc, Hang on, Sword of Vermilion.
| SquareSoft: (exerpt from Video Game Music CD FAQ) Squaresoft, the company most recognized in the U.S. for its music, has a consistent style largely because of it's two-man sound team. Although the specific sound designer employed is variable, Squaresoft's composer is a constant. Nobuo Uematsu has composed music for Squaresoft since the 80's, and continues to do so today with no sign of slowing down. His style is a cross between modern classical and pop, concentrating chiefly on melody and harmony. Some games by Squaresoft include the Final Fantasy series, the Secret of Mana series (Seiken Densetsu in Japan), the Romancing Saga series, Front Mission, and Chrono Trigger.
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| irem: This company believes in the roots of game music. Their melodies resemble the older tunes, when the first arcade games with music were made. You perhaps remember irem's Moon Patrol. Now, with more advanced technology, the arrangements are more sophisticated. But the spirit of old times is still there. Mr. Heli is a good example. And I hope you know irem's all-time shoot-em-up classic R-type.
| Zuntata/Taito: (by Carl Chavez) Zuntata is the sound-and-music part of the video game maker Taito. They are best known for their work on the Darius and Bubble Bobble/Puzzle Bobble series, but they have also created excellent soundtracks for games like Raystorm and Night Striker. Their music for action games like Darius and Night Striker is usually a future-synth style, while their music for cute games like Bubble Bobble or Liquid Kids can be described as "lounge-marching-band". They've released several dozen video game soundtracks in Japan under the Pony Canyon and Zuntata labels, and have their own web site. A fan page also exists.
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The first is derived from the home computer scene and was heavily influenced by the MOD music file format first used on the Amiga. It's style is mostly dancefloor/techno but also influences of japanese style Game Music can be reported (for example Chris Hülsbeck's works). It's very similar to the music used in the computer graphics "Demos" today. Example: One must fall.
The second is used in games from big companies. They employ music writers who are into TV and movie soundtracks. The best example is Dana Glover, who wrote the tunes for the Ultima games up to 7. And their music is most "movie-like".