- 3x3.zip
-
The soundtrack to the Sazan Eyes video games based on
the anime. There are 39 scores in this archive which
expands to 1,7 MB. Provided by Bahamut
(zlxuan@csie.nctu.edu.tw).
Size: 137297 bytes
- actraisr.zip
-
The first action level BGM from Enix' Act Raiser for the SNES sequenced by
Norwyn Schultze. This is highly optimized for the Roland SC-88.
Size: 4440 bytes
- afterbur.zip
-
Now here is a real classic of 1987: "Final Takeoff"
and the main theme "After Burner" from the arcade game
with the same name by Sega. The original is from Sega's
very own band S.S.T Band. Sequenced by Atsushi Fukai.
Size: 14863 bytes
- airbust.zip
-
Music from Air Buster: "Seaside front". This was a
co-production of Kaneko and namco. Albert Ng has
sequenced this one.
Size: 1853 bytes
- axelay.zip
-
This is the first stage BGM from Konami's shoot-em-up
Axelay for the Super Nintendo. Sequenced by Atsushi
Fukai.
Size: 6977 bytes
- b_tears.zip
-
A link to the Game Music Corner. This is the 'Bloody Tears' theme from
Castlevania II by Konami sequenced by Ricoberto Dones.
Size: 24287 bytes
- balloon.zip
-
The flight theme from Balloon Fight for the NES. Sequenced by Unknown.
Size: 2703 bytes
- bcorps.zip
-
A melody from Blast Corps for the Nintendo 64. It's first played at the
Simmian Acres level.
Size: 2748 bytes
- begining.zip
-
This is a link to the Game Music Corner of Ricoberto Dones, who also sequenced
this file. It is the "Beginning" theme from Konami's Castlevania IV.
Size: 29489 bytes
- bm_mid.zip
-
The intro and level 3's music in a GM and Roland MT-32 version from the old
NES game Blaster Master. Sequenced by Sage Herron (sherron@rain.org). Jeff
Anderson (TRPW96e@prodigy.com) has sequenced levels 3 up to 6 and the ending
theme. Still more files to come: the first level sequenced by Norwyn Schultze
and the 2nd level sequenced by Leopold McGinnis. Have fun!
Size: 26525 bytes
- breathof.zip
-
This is the Dungeon BGM from Breath of Fire by Capcom for the NES. This one
was sequenced by Chris Hotzopoulos.
Size: 1074
- bubbleb.zip
-
The Bubble Bobble theme. I don't know who sequenced
this piece. Found by Rom Geller (rgeller@ibm.net).
Size: 904 bytes
- cammy.zip
-
The first Street Fighter II Music here sequenced by
Brian Chan. Cammy's fighting theme. There is a special
arrangement for GUS (Gravis Ultrasound) in the same
archive. You can find more SF II material at
ftp.krl.caltech.edu.
Size: 4478 bytes
- command.zip
-
Music from A-Jax (Typhoon) by Konami. It's the 1st
Stage BGM "Command 770".
Size: 2633 bytes
- contra.zip
-
A Link to the Game Music Corner of Ricoberto Dones. All files in this
archive, which contains music to Konami's Contra for the NES, have been
sequenced by himself. Right now, there are 5 midi files in this archive: The
'Menu Fanfare', the 1st stage BGM 'The Jungle', a stage 3 & 2 medley, "Into
the Boss Lair", the boss-theme from the second stage in hard-rock style and
the credits music. Composed by H. Maezawa and K. Sada.
Size: 26908 bytes
- contra_3.zip
-
Here is the first and the third stage BGM of Super C by Konami for the Super
Nintendo. It was sequenced by Ricoberto Dones.
Size: 14367 bytes
- cvania.zip
-
Tunes from Konami's Castlevania for NES, all sequenced by Chris Hatzopoulos.
The files are representing the 1st stage, the 2nd stage and the Grim Reaper
stage BGMs.
Size: 5019 bytes
- cvania2.zip
-
Castlevania tunes are very popular I guess. Here are some pieces Ricoberto
Dones (rdones@caribe.net) has sequenced from Castlevania 2 by Konami. The
files in this archive are:
Password tune, Town tune, Day battle theme, Night battle
theme, Tune inside Dracula's Mansions and the end song.
Size: 19252 bytes
- cvania3.zip
-
A tune called Demon Seed from Castlevania III by Konami. Sequenced by Eric
Sargent (esargent@netdoor.com). There are some new files in the archive now
sequenced by Akintunde Omitowoju:
Prelude.mid - Game Intro Tune
Prayer.mid - Simon praying before 1st stage
Aquarius - stage 6 bgm
Encountr.mid - Character meeting tune
There are still more new files in this archive. Thomas D. Kim
(tdkim@umich.edu) has extracted many files from the Nintendo version via an
emulator. Description:
cv3-boss.mid -- boss music
cv3-cont.mid -- continue music
cv3-cred.mid -- credits music
cv3-d1st.mid -- Dracula's 1st form
cv3-d2nd.mid -- Dracula's 2nd form
cv3-d3rd.mid -- Dracula's 3rd form
cv3-deft.mid -- defeat music
cv3-dvic.mid -- victory after Dracula's defeat music
cv3-map.mid -- map music
cv3-st2.mid -- stage 2 music
cv3-st3.mid -- stage 3 music
cv3-st4.mid -- stage 4 music
cv3-st4a.mid -- stage 4-A music
cv3-st5.mid -- stage 5 music
cv3-st5a.mid -- stage 5-A music
cv3-st6a.mid -- stage 6-A music
cv3-st8.mid -- stage 8 music (Castlevania 1 reprise music)
cv3-st9.mid -- stage 9 music
cv3-sta.mid -- stage A music
cv3-vict.mid -- victory music
Size: 49223 bytes
- cvania4.zip
-
This is the Clock Tower Theme from Konami's Castlevania IV and an updated
version of it sequenced by Rob Baldrige and the first stage theme sequenced
by Jan van Valburg (also available at the Video Game Music Archive). New
in the archive is the 'In the Castle" theme sequenced by Ricoberto Dones
together with a text file.
Size: 28275 bytes
- d-dux.zip
-
A BGM from Dynamite Dux by Sega. Sequenced by Atsushi Fukai.
Size: 3740 bytes
- darius.zip
-
The 1st stage BGM 'Captain Neo' from Darius by Taito. Sequenced by Atsushi
Fukai.
Size: 6608 bytes
- deadline.zip
-
The 3rd Stage BGM from A-Jax (Typhoon) by Konami called "Dead Line".
Size: 3059 bytes
- dkong_c.zip
-
This is the title theme of Donkey Kong Country by Nintendo. Unfortunately I
don't know who has sequenced this piece.
Size: 1454 bytes
- donkeykg.zip
-
This is music from the original Donkey Kong by Nintendo sequenced by
Mariomaster and Joseph Ornelas. The contents are:
dklose.mid Lose Player (mariomaster)
dkstart.mid Game Start (Mariomaster)
dkstage.mid Stage Start (Mariomaster)
konghamm.mid Mario has Hammer (Joseph Ornelas)
konglvl1.mid Barrel Level (Joseph Ornelas)
Size: 982 bytes
- dracula.zip
-
A Link to the Game Music Corner. This is the Theme from the Legend of Dracula
for Gameboy by Konami. Original Music by Konami Kukeiha Club, sequenced by
Ricoberto Dones.
Size: 4967 bytes
- dragonq.zip
-
The archive holds three files, all sequenced by Atsushi Fukai. It's music from
the Dragon Quest series. intro.mid is the Intro to Dragon's Quest
I,II,III. myroadmj.mid is a longer tune from Dragon's Quest
II called "My Road My Journey". densetsu.mid is
the "Into the Legend" from Dragon Quest III
Size: 39862 bytes
- dragonw1.zip
-
Three melodies from Dragon Warrior sequenced by Unknown:
dw1_kng.mid Throne Room
dw1_ow.mid Outside
dw1_twn.mid Town
Size: 1895 bytes
- dragonw3.zip
-
The Dark World music from Dragon Warrior 3. I don't know who sequenced this
tune. Found by Rom Geller (like the one above).
Size: 618 bytes
- drmario.zip
-
All Dr. Mario fans have been waiting for this. The Game Boy soundtrack is now
complete with the Chill theme sequenced by SEN (thomaj51@uwosh.edu) and the
Fever theme together with the title tune sequenced by Leopold McGinnis.
Size: 18518 bytes
- dspirit.zip
-
More dragons coming from Atsushi. This is the theme from the first stage, the
second and the 6th stage BGM of Dragon Spirit, prequel of Dragon Saber, by
namco. They're quite large.
Size: 39893 bytes
- earthbnd.zip
-
The intro screen music from the game Earthbound/Mother. Sequenced by
Unknown.
Size: 3458 bytes
- equip.zip
-
The equipment theme from Konami's Gradius II (Vulcan Venture).
Size: 1674 bytes
- f-zero.zip
-
This is the BGM of the Mute City course of the racing classic F-Zero by
Nintendo. Sequenced by Atsushi Fukai.
Size: 19109 bytes
- fantasyz.zip
-
Music from Fantasy Zone by Sega. It was one of the very first games that used
FM synthesis for its sounds. Atsushi Fukai has sequenced four tunes from this
one:
opa-opa.mid - Stage 1 BGM 'Opa-Opa'
fz-hsnow.mid - Stage 5 BGM 'Hot Snow'
fz-dream.mid - Stage 7 BGM 'Dreaming Tomorrow'
fz-vctry.mid - Ending theme 'Victory Way'
Size: 19738 bytes
- faraway.zip
-
1st/2nd BGM (background music) "Faraway" from Trigon (Lightning Fighters) by
Konami.
Size: 4594 bytes
- farewell.zip
-
Ending theme of Gradius II (Konami) called "Farewell". Note: This has a very
nice melody although it's very short. You can find at least 5 different
versions of this tune on varios game music CDs.
Size: 1081 bytes
- fatal-sp.zip
-
Many files from Fatal Fury Special for Neo Geo by SNK. Here are the contents:
andy.mid bear.mid bilykane.mid
cheing.mid geese.mid kim.mid
mai.mid names.mid ryo.mid
select.mid terry.mid title.mid
winner.mid
Size: 5921 bytes
- ff2.zip
-
The Chocobo tune from Squaresoft's Final Fantasy II. Sequenced by Tony Gino
Schmidt.
Size: 2318 bytes
- force.zip
-
This is music from Burning Force by namco. It's called 4th Day: Grass Land.
Size: 4311 bytes
- goonies2.zip
-
The Password Entry Theme from Goonies 2 by Konami. Sequenced by Mario
Master.
Size: 1062 bytes
- gradII.zip
-
The sequel to Gradius is probably one of the best arcade games ever. Gradius
II is also known as Vulcan Venture. You can listen to these great musics:
Stage 1: Burning Heat
Stage 2: Synthetic Life
Stage 3: Crystal World
Stage 4: A Way out of the Difficulty
Sequenced by Albert Ng and me. Mine is the crappy
one.
Size: 8458 bytes
- gradIII.zip
-
Welcome to the last chapter in the Gradius History so far! Albert has
sequenced music from Gradius III. There are 2 CDs of it in the Game Music
shops in Japan. One with the original soundtrack, and one with an excellent
symphonic orchestra setup. Enjoy these great scores:
Intro: Prelude of Legend
1st BGM: Sand Storm
10th BGM: Mechanical Base
Size: 8874 bytes
- gradius.zip
-
The music of the legendary Gradius (Nemesis) by Konami. It was the first
shoot 'em up game with this kind of weapon system. You can listen to following
tunes:
Coin
Stage 1: The landscape
Stage 2: Space Base
Stage 3: Easter Island Moai
Stage 4: The upside down landscape
Stage 5: The giant tentacles
Stage 6: The fuzzy blue walls
Stage 7: The pipes
Regards to Albert Ng for sequencing these and
some more files. There's another midi of the second stage
now sequenced by Chris Hatzopoulos.
Size: 9501 bytes
- gradius3.zip
-
Good news! This archive contains almost all tunes from Konami's arcade classic
Gradius III. This is one of the best game music around. Sequenced on Cakewalk
by enigma57@ms12.hinet.net . Here are the contents:
congratu.mid Congratulations Beginner's ending
crystal.mid Crystal Labyrinth 9th stage BGM
dark.mid Dark Force Boss BGM
deadcell.mid Dead End Cell 6th stage BGM
departur.mid Departure for Space Navigation BGM
Easter.mid Easter Stone 5th stage BGM
enemy.mid Enemy 10th stage BGM #2
freedom.mid Escape to the Freedom Escape Theme
gamover3.mid Game Over "
ground.mid Underground 3th stage BGM #2
hispeed.mid High Speed Dimension 4th stage BGM
illsion.mid Aqua Illusion 2nd stage BGM
invitati.mid Invitation Weapon select BGM
kingking.mid King of Kings Ranking BGM
legend.mid Prelude of Legend Title BGM
longtime.mid A Long Time Ago Medley BGM
mechbase.mid Mechanical Base 10th stage BGM #1
plant.mid Cosmo Plant 8th stage BGM
return.mid Return to the Star Ending theme
scramble.mid Fire Scramble 7th stage BGM
storm.mid Sand Storm 1st stage BGM
wind.mid In the Wind 3th stage BGM #1
Size: 125235 bytes
- gremlin2.zip
-
Here's music from a NES game, Gremlins 2: The New Batch by Sunsoft.
g2intro.mid and gr2.mid are for Roland GS mode only, though. These files have
been sequenced by Gene R. aka Vertigo. Enjoy these three melodies:
Intro Jingle
Level 1-1 Roland GS mode
Level 1-1 GM mode
Size: 21335 bytes
- hangon.zip
-
The main theme from Sega's Hangon, the very first video game where the player
actually 'rode' the machine. It is also Sega's first game to use sampled
instruments (In this game, drums only) in the background music. Sequenced by
Atsushi Fukai.
Size: 4559 bytes
- hany_sky.zip
-
The 1st stage BGM "Youkoso! Hany" (Welcome! Hany), the 4th stage BGM "Tsubasa
ni hi wo tsukete" (Lighting the wings) and the 5th stage BGM from the PC
Engine game "Hany in the Sky" by Face. Sequenced by Atsushi Fukai.
Size: 20401 bytes
- icehockn.zip
-
This is the half-time song from Nintendo's Ice Hockey sequenced by Leopold
McGinnis.
Size: 1505 bytes
- jumpflash.zip
-
The Stage 2-1 BGM from Sony's Jumping Flash for Sony Playstation. Sequenced by
Atsushi Fukai.
Size: 2885 bytes
- kdikarus.zip
-
This the intro to Kid Ikarus by Nintendo which was produced in 1985 under the
title "Parthena no Kagami". This one was sequenced by Atsushi. New in the
archive are the Overworld 1 & 2 Themes and the Castle Theme sequenced by Erik
Hartenian.
Size: 9431 bytes
- kof96.zip
-
Two tunes from King of Fighters '96 by SNK, sequenced by unknown. 96iorbgm.mid
is the Orochi team music also known as 'Storming Sax'. geesebgm.mid is The
Boss team '96 theme, the team composed of Geese Howard, Wolfgang Krauser, and
Mr. Big.
Size: 10877 bytes
- kungfu.zip
-
The main theme of Yie-ar-kung-fu by Konami. A classic.
Size: 929 bytes
- lgwizard.zip
-
The battle tune from Legacy of the Wizard on Nintendo. This is a personal
arrangement from Norwyn Schultze optimized for Roland SC-88.
Size: 4070 bytes
- lninjabs.zip
-
This is the introduction theme from Little Ninja Brothers by Culture Brain
sequenced by Leopold McGinnis.
Size: 2510 bytes
- lolo.zip
-
The password entry theme from The Adventure of Lolo, a puzzle game for the NES
by HAL America Inc. Sequenced by Mario Master.
Size: 573 bytes
- mappy-b.zip
-
It's a game called Mappy from namco. This is a piano version of the music
sequenced by Albert Ng.
Size: 909 bytes
- mario.zip
-
The main theme from Nintendo's Mario Bros. was sequenced by Mike Martel.
Size: 955 bytes
- mario1.zip
-
The Underwater Theme from Nintendo's Super Mario Bros. 1 sequenced by
Mariomaster and stage 1-1's music sequenced by Ramon Castillo.
Size: 3258 bytes
- mario3.zip
-
A couple of simple pieces from Nintendo's Super Mario 3. Sequenced by unknown.
Here are the contents:
battle.mid battle2.mid big.mid
desert.mid grass.mid koopa.mid
oceam.mid pipe.mid warp.mid
Additionally the Giant Land theme sequenced by Mario Master.
Size: 6625 bytes
- mariorpg.zip
-
3 melodies from Nintendo's Mario RPG for the Super NES. The Midas Falls theme,
The main theme, and the forest theme. Provided by Warpcore. There's another
tune provided by Joseph Ornelas: the forest maze theme and yet two others
sequenced by Mariomaster: the Fight Theme and the Main Boss theme.
Size: 19144 bytes
- megaman2.zip
-
The Woodman level from Mega Man 2 by Nintendo. Sequenced by Tony Gino Schmidt.
And the Boss Intro theme sequenced by Mario Master. The other files are the
first or final stage BGM and the Wiley stage BGM sequenced by unknown.
Size: 6633 bytes
- megaman3.zip
-
The final stage and the ending theme from Nintendo's Mega Man 3 sequenced by
Mario Master and the Spark Man stage BGM sequenced by unknown. Another
contribution from Brian Cumminger: the Dr. Wily's Castle theme from the
3rd and 4th stage.
Size: 5837 bytes
- metroid.zip
-
Three tunes from Nintendo's NES classic Metroid:
begin.mid
brinstar.mid
title.mid (Title theme)
Sequenced by Norwyn Schultze and Atsushi Fukai without having any help from
sheet music ... that's difficult. New in the Archive: The Ending Theme and the
2 Mini Boss Hideout tunes sequenced by Erik Hartenian.
Size: 11573 bytes
- metal_gr.zip
-
These files were sequenced by Ricoberto Dones (rdones@caribe.net). This
archive contains the Outside Buildings Theme and the Sneaking in tune from
Metal Gear by Ultra Games on the NES. Actually this game was originally
done by Konami on the MSX2 homecomputer.
Size: 6525 bytes
- metalgr2.zip
-
Also by Ricoberto is this medley from the sequel to Metal Gear, Snake's
Revenge. It contains Intro and stage 1 music. Based on the NES version. This
is a link to the GMC.
Size: 12308 bytes
- mk2.zip
-
The Mortal Kombat II tune. This piece was sequenced by David Wu.
Size: 6419 bytes
- mkart64.zip
-
The 'Rainbow Road' song from Mario Kart 64 for the N64 by Nintendo, composed
by Kenta Nagata and sequenced by Ricoberto Dones and Luigi course music
sequenced by Tsotsie. Additionally, there's a special "pop techno"
rendition of the music now sequenced by Ricoberto Dones. This is a link to
the Game Music Corner.
Size: 14910 bytes
- mmxmids.zip
-
Two tunes from Capcom's MegaMan X are in this archive. They've been
sequencened by Andrew Thompson.
mmxtitle.mid: Title Screen Music
zero.mid: Zero's Theme
There are now many new files mmx_*.mid which look like the complete soundtrack
sequenced by Tony Gino Schmidt.
Another update: Toshihide Ushino contributed more files. The soundtrack should
be pretty complete now.
Size: 117067 bytes
- mortal.zip
-
Music from Mortal Kombat 1 by Midway sequenced by Rizwan S Bajwa.
Size: 2435 bytes
- navigate.zip
-
This is the "Navigation" opening theme being played before each stage in
Gradius (Nemesis) by Konami. This is a special arrangement version for a
string quartet.
Size: 2836 bytes
- olga-brz.zip
-
The first stage BGM from Darius II by Taito, 1989. It's called "Olga Breeze".
Sequenced by Atsushi Fukai.
Size: 14753 bytes
- olympus.zip
-
This is the title theme from 'Battle of Olympus' by Broderbund for the NES
sequenced by Eric E. Hache.
Size: 1154 bytes
- ordyne.zip
-
The first and the second stage BGM form namco's fun shoot'em up Ordyne.
Sequenced by Atsushi Fukai.
Size: 16264 bytes
- outrun.zip
-
The complete soundtrack of Sega's classic arcade ralley Out Run. The three
tunes from the car radio "Magical Sound Shower", "Passing Breeze" and
"Splash Wave" and the ranking screen music "Last Wave" have been sequenced by
Atsushi Fukai:
Size: 30573 bytes
- pdama.zip
-
This is a link to the Game Music Corner of Rico Dones. It's the theme from the
bowling game in N64's Tsaisen Puzzle Dama (by Konami)
Size: 7758 bytes
- powdrift.zip
-
The course 2 BGM 'Like the Wind' from Sega's Go-cart ralley Power Drift
sequenced by Atsushi Fukai and another tune sequenced by Marcel Gonzales.
Size: 20745 bytes
- pstar1.zip
-
The title screen music from Sega's Phantasy Star. Sequencer unknown.
Size: 889 bytes
- pstar2.zip
-
Title music und several other pieces from Phantasy Star 2 by Sega. Sequencer
unknown. "psiiadva.mid" is the first dungeon music and "psiimyst.mid" the
music when you enter the dam. The others are derivates of the last. Now there
are two more files in the archive, sequenced by Marc Dziezynski. It is the
"Under" theme from dungeon Noah in two versions. undergfg.mid uses gunshots
for percussions, under.mid melodic toms.
Size: 8605 bytes
- pstar3.zip
-
The title screen music from Sega's Phantasy Star 3. Sequencer unknown.
Size: 1401 bytes
- punchout.zip
-
This is the Battle music from the Boxing game Mike Tyson's Punch-Out by
Nintendo (NES). Sequenced by Erik Hartenian.
Size: 1905 bytes
- radracer.zip
-
A tune for Rad Racer by SquareSoft sequenced by Mariomaster.
Size: 2746 bytes
- raiden27.zip
-
The 7th stage of the arcade shooter Raiden II by Fabtek.
Sequenced by Albert Ng.
Size: 2261 bytes
- ridge-rc.zip
-
The main theme "Ridge Racer" from the game with the same name by namco.
Sequenced by Atsushi Fukai.
Size: 6215 bytes
- rtype.zip
-
This is the Battle Theme of irem's R-Type. Some people don't like this tune
too much but it is pure game music (hee hee). New in this archive: the 2nd
stage music, sequenced by Art Prawitt.
Size: 5650
- rush-dif.zip
-
Music from Turbo-Outrun by Sega. BGM Stage 4 to 7: Rush a difficulty. There
are two versions: One sequenced by Albert Ng and one by Atsushi Fukai
Size: 8529 bytes
- saber-1.zip
-
Music from Dragon Saber, 1st stage. namco has made this game around 1990/91.
The original version (saber-1.mid) is by Albert Ng. There's an enhanced
version by Atsushi Fukai (saber-1x.mid).
Size: 20091 bytes
- salamand.zip
-
Three BGMs from Konami's Salamander (Life Force). The first stage BGM called
Power of Anger is sequenced by Atsushi. The Boss theme (spiffy.mid) and the
first stage BGM again (force.mid) are sequenced by Chris Hatzopoulos.
Size: 15878 bytes
- samur-sd.zip
-
Two tunes from Samurai Sho(w)down sequenced by Tony Gino Schmidt. The game was
made for Neo Geo console by SNK.
kyoshiro.mid: Kyoshiro's theme
nakoruru.mid: Nakoruru's theme
Size: 3951 bytes
- samu-sd2.zip
-
This is Sieger's theme from Samurai Showdown2 by SNK.
It was sequenced by Deuce.
Size: 3299 bytes
- sf-alpha.zip
-
Charlie's stage music from Street Fighter Alpha by Capcom was sequenced by
Tony Gino Schmidt.
Size: 3965 bytes
- sharrier.zip
-
A classic tune from Sega's Space Harrier. Sequenced by Atsushi Fukai.
Size: 3851 bytes
- simon.zip
-
A link to the Simon's Theme from Nintendo's Castlevania IV at Ricoberto Dones'
Game Music Corner.
Size: 12955 bytes
- skykid.zip
-
The stage theme from Sky Kid for the NES. Sequenced by Hiroki Tanaka from
Game Music Patio.
Size: 2100 bytes
- smario64.zip
-
Some tunes from Nintendo's Super Mario 64 for the new N64 console. The files
SM64-*.MID are sequenced by Unknown, the files mario?.mid are by Gabrio "KBL"
Secco and mario64m.mid is a derivate of the Wing Cap Theme sequenced by Alex
Williams.
Size: 26755 bytes
- smariow.zip
-
This is the Victory theme and the Forest of Illusion theme from Nintendo's
Super Mario World (Super Mario Bros. 4). Sequenced by Mario Master.
Additionaly in this archive: The two Overworld Themes, the Castle Theme and
the Water Music sequenced by Erik Hartenian.
Size: 9262 bytes
- solomon.zip
-
The medley "Solomon's Waltz" by Ricoberto Dones composed from various tunes
from Solomon's Key by Tecmo for the NES system. It's a link to the Game
Music Corner.
Size: 10204 bytes
- sonic3.zip
-
Music from the video console game Sonic the Hedgehog 3 by Sega. The Endless
min course sequenced by Tony Gino Schmidt and the first course sequenced by
Unknown.
Size: 6094 bytes
- sonmidi.zip
-
A feast for Sonic the Hedgehog fans. Many tunes from Sonic1 and Sonic2 for the
Sega Mega Drive and Sonic Arcade by Sega plus one tune from Sonic3. Sequenced
by Jeff Read. Here's an index for you:
Hilltop.mid Hill Top Zone (Sonic 2)
Marble.mid Marble Zone (Sonic 1)
Metropol.mid Metropolis Zone (Sonic 2)
Oilocean.mid Oil Ocean Zone (Sonic 2)
Scrap.mid Scrap Brain Zone (Sonic 1)
Son2boss.mid Final Robotnik music from Sonic 2
Son2mini.mid Mini-boss Robotnik from Sonic 2
Son3race.mid Sonic 3 Race Results
Son-elec.mid "Sonic Electronic" from Sonic Arcade
Sonfinis.mid Music when you finish a level
Sonintro.mid Sonic title music
Starlite.mid Star Light Zone (Sonic 1)
Tcmsonic.mid "They Call Me Sonic" from Sonic Arcade
Wingfort.mid Wing Fortress Zone (Sonic 2)
Size: 12790 bytes
- starfox.zip
-
This is the main theme of Star Fox for the Super Nintendo sequenced again by
Atsushi Fukai. Star Fox was the first game to use the new Super FX chip for 3D
graphics (which was originally intended for Playstation!).
Size: 8861 bytes
- starfrce.zip
-
Some tune from the NES Starforce game. Sequenced by Hiroki Tanaka from Game
Music Patio.
Size: 2234 bytes
- stropics.zip
-
The last spaceship music from Star Tropics for the NES by Nintendo.
Sequenced by Mariomaster.
Size: 1384 bytes
- superhan.zip
-
This is music from Super Hang On by Sega sequenced by Marcel Gonzales. (Please
help identify)
Size: 14927 bytes
- tcross.zip
-
Another work of Albert. It's the first BGM from Thundercross, by Konami.
Better version including Pitch Bend controllers.
Size: 2748 bytes
- tcross2.zip
-
This is the stage 1 BGM from Thunder Cross II by Konami. Konami didn't export
this one to the western world. Sequenced by Albert Ng.
Size: 1065 bytes
- tgl.zip
-
Some melodies from The Guardian Legend for the old NES systemby Irem,
partly sequenced by Art Prawitt. Enjoy.
Size: 6165 bytes
- tmnt4.zip
-
Two themes from Konami's Teenage Mutant Ninja Turtles 4 sequenced by Leopold
McGinnis, "Final Shell-Shock" boss theme and train stage theme "Bury My Shell
at Wounded Knee".
Size: 14343 bytes
- twinbee.zip
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The main theme from Konami's Twin Bee. Go battle the Spice King. Sequenced by
Atsushi Fukai.
Size: 5633 bytes
- vermilio.zip
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The melodies 'The Last City', 'Statts' and the Village theme from Sword of
Vermilion by Sega. Sequenced by Eric Fraga
(e-mail). If you're interested,
he has got also a .SBK (soundbank) file.
Size: 16739 bytes
- vidmids1.zip
vidmids2.zip
vidmids3.zip -
Quite a collection of music from both video and arcade games.
All were sequenced by Kevin Fishburne, sysop of Neo Tokyo
BBS (910) 643-9703. Here we go:
1st archive:
FF1-1A.MID "Under Twin Moons" from Final Fantasy by
Squaresoft.
FF1-5.MID "Castle Theme" from Final Fantasy
FF4-3.MID "Final Fantasy" from Final Fantasy IV
(Final Fantasy II in U.S.)
FF4-4.MID "Edward plays for Anna" From Final Fan-
tasy IV (FF II)
FF6-1.MID "Opening Theme" from Final Fantasy VI
(FF III)
FF6-2A.MID "Gau" from Final Fantasy VI (FF III)
2nd archive:
DQUES1-1.MID "Unknown World" from Dragon's Quest by Enix.
(Dragon Warrior in the U.S.)
DRACU1-1.MID "Wicked Child" from Dracula by Konami.
(Castlevania in the U.S.)
GAXE1-1.MID "Ending Theme" from Golden Axe by Sega.
GRADI3-1.MID "Prelude of Legend" from Gradius III by
Konami (cool).
YS3-2.MID A tune from Y's III by Falcom.
3rd archive:
AREA88-1.MID "Round 3" from Area 88 by Capcom.
(U.N. Sqadron in the U.S.)
BEAST-1.MID "Pan Pipes" from Shadow of the Beast by
Psygnosis.
MSWORD-1.MID Unnamed Song from Magic Sword by Capcom.
MSWORD-2.MID Another unnamed Song from Magic Sword
NGD1-1.MID "Death of Ryu's Father" from Ninja Gaiden
by Tecmo.
PSTAR01.MID "Main Theme" from Phantasy Star III by Sega.
SF2-3C.MID "Ryu's Theme" from Street Fighter II by
Capcom. Co-sequenced by Donnie Heath.
ULTIM4-1.MID "Bard's Song" from Ultima: Quest of the
Avatar by FCi. (Based on the Ultimas by
Origin).
Size: 12617 / 11704 / 14049 bytes
- wariowds.zip
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Two themes from Nintendo's Wario's Woods sequenced by Mario Master: the
Practice Round Theme and the Victory Theme.
Size: 3396 bytes
- waverace.zip
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The main theme form Nintendo's Waverace 64 for the Nintendo 64 video console.
Sequenced by Ricoberto Dones.
Size: 12193 bytes
- wizwar.zip
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A bunch of BGMs from Akklaim's Wizard & Warriors sequenced by Chris Hatzopoulos.
Small contents:
wwtree.mid = inside trees
wwforest.mid = forestBGM
wwcave1.mid = cavesBGM
wwcastle.mid = inside castle
wwboss.mid = BossBGM
wwhurt.mid = almost deadBGM
Size: 7787 bytes
- wizwar2.zip
-
And a bunch of BGMs from Akklaim's Wizard & Warriors also sequenced by Chris
Hatzopoulos. Small contents:
ww2intro.mid = TitleScreenBGM
ww2out.mid = adventuring BGM
ww2store = store/gameover BGM
ww2lost = skull game in store/caves
ww2h20 = underwaterBGM
ww2elmnt = water elemental
ww2final = final battleBGM
Size: 10766 bytes
- wukung.zip
-
Music from the game Wukung by Abudoe. Provided by Nobody
(nobody@nowhere.com).
Size: 3198 bytes
- yschurch.zip
-
This is a piece from the role-playing-game Ys, the theme of church, which was
actually never used in the game due to the fact that there was not a matching
context to use this piece, but was recorded as a bonus track on the
soundtrack album. It was sequenced by Atsushi Fukai and is optimized for
Roland SC-88 as usual. Originally, it is a very short piece, but Atsushi
extended it a little bit in Baroque chamber music style.
Size: 3865 bytes
- zelda.zip
-
An archive with all sorts of musics from Nintendo's The Legend of Zelda 1 and
2. All have been sequenced by Jeffrey M. Colletti except zeldatit.mid which
has been sequenced by John Risser and z2_ltmpl.mid which is sequenced by
Ricoberto Dones. New is the mountain theme from Link's Awakening sequenced by
unknown. Here are the contents:
zeldatit.mid Zelda Intro
zelda.mid ?
zeld_in.mid Zelda Intro
zeld_ow.mid Zelda Outworld BGM
zeld_tri.mid Zelda got the Triforce Jingle
zeld_uw.mid Zelda Underworld BGM
z2_cave.mid Zelda 2 Cave BGM
z2_int.mid Zelda 2 Intro BGM
z2_tmpl.mid Zelda 2 Temple BGM
z2_ltmpl.mid Zelda 2 Last Temple BGM
z2_town.mid Zelda 2 Town BGM
awak_mtn.mid Links Awakening Mountain Theme
Size: 17654 bytes
- zelda64midis.zip
-
This is a link to Ricoberto Dones' Game Music corner and contains midis for
the brand new Zelda 64 - Ocarina of Time for Nintendo 64. The tunes are from
the Intro screen, Overworld theme, Lost Woods, Hyrule Plaza and Link's House.
All themes are available in two versions, standard midi and Yamaha XG
enhanced.
Size: 59517 bytes