Midi file index: arcade and video console games

Thanks to these people for sequencing additional midi-files. I'm including the author's name when I haven't sequenced the file myself:
3x3.zip
The soundtrack to the Sazan Eyes video games based on the anime. There are 39 scores in this archive which expands to 1,7 MB. Provided by Bahamut (zlxuan@csie.nctu.edu.tw).
Size: 137297 bytes

actraisr.zip
The first action level BGM from Enix' Act Raiser for the SNES sequenced by Norwyn Schultze. This is highly optimized for the Roland SC-88.
Size: 4440 bytes

afterbur.zip
Now here is a real classic of 1987: "Final Takeoff" and the main theme "After Burner" from the arcade game with the same name by Sega. The original is from Sega's very own band S.S.T Band. Sequenced by Atsushi Fukai.
Size: 14863 bytes

airbust.zip
Music from Air Buster: "Seaside front". This was a co-production of Kaneko and namco. Albert Ng has sequenced this one.
Size: 1853 bytes

axelay.zip
This is the first stage BGM from Konami's shoot-em-up Axelay for the Super Nintendo. Sequenced by Atsushi Fukai.
Size: 6977 bytes

b_tears.zip
A link to the Game Music Corner. This is the 'Bloody Tears' theme from Castlevania II by Konami sequenced by Ricoberto Dones.
Size: 24287 bytes

balloon.zip
The flight theme from Balloon Fight for the NES. Sequenced by Unknown.
Size: 2703 bytes

bcorps.zip
A melody from Blast Corps for the Nintendo 64. It's first played at the Simmian Acres level.
Size: 2748 bytes

begining.zip
This is a link to the Game Music Corner of Ricoberto Dones, who also sequenced this file. It is the "Beginning" theme from Konami's Castlevania IV. Size: 29489 bytes

bm_mid.zip
The intro and level 3's music in a GM and Roland MT-32 version from the old NES game Blaster Master. Sequenced by Sage Herron (sherron@rain.org). Jeff Anderson (TRPW96e@prodigy.com) has sequenced levels 3 up to 6 and the ending theme. Still more files to come: the first level sequenced by Norwyn Schultze and the 2nd level sequenced by Leopold McGinnis. Have fun!
Size: 26525 bytes

breathof.zip
This is the Dungeon BGM from Breath of Fire by Capcom for the NES. This one was sequenced by Chris Hotzopoulos.
Size: 1074

bubbleb.zip
The Bubble Bobble theme. I don't know who sequenced this piece. Found by Rom Geller (rgeller@ibm.net).
Size: 904 bytes

cammy.zip
The first Street Fighter II Music here sequenced by Brian Chan. Cammy's fighting theme. There is a special arrangement for GUS (Gravis Ultrasound) in the same archive. You can find more SF II material at ftp.krl.caltech.edu.
Size: 4478 bytes

command.zip
Music from A-Jax (Typhoon) by Konami. It's the 1st Stage BGM "Command 770".
Size: 2633 bytes

contra.zip
A Link to the Game Music Corner of Ricoberto Dones. All files in this archive, which contains music to Konami's Contra for the NES, have been sequenced by himself. Right now, there are 5 midi files in this archive: The 'Menu Fanfare', the 1st stage BGM 'The Jungle', a stage 3 & 2 medley, "Into the Boss Lair", the boss-theme from the second stage in hard-rock style and the credits music. Composed by H. Maezawa and K. Sada.
Size: 26908 bytes

contra_3.zip
Here is the first and the third stage BGM of Super C by Konami for the Super Nintendo. It was sequenced by Ricoberto Dones.
Size: 14367 bytes

cvania.zip
Tunes from Konami's Castlevania for NES, all sequenced by Chris Hatzopoulos. The files are representing the 1st stage, the 2nd stage and the Grim Reaper stage BGMs.
Size: 5019 bytes

cvania2.zip
Castlevania tunes are very popular I guess. Here are some pieces Ricoberto Dones (rdones@caribe.net) has sequenced from Castlevania 2 by Konami. The files in this archive are:
Password tune, Town tune, Day battle theme, Night battle theme, Tune inside Dracula's Mansions and the end song.
Size: 19252 bytes

cvania3.zip
A tune called Demon Seed from Castlevania III by Konami. Sequenced by Eric Sargent (esargent@netdoor.com). There are some new files in the archive now sequenced by Akintunde Omitowoju:
Prelude.mid  - Game Intro Tune
Prayer.mid   - Simon praying before 1st stage
Aquarius     - stage 6 bgm
Encountr.mid - Character meeting tune

There are still more new files in this archive. Thomas D. Kim (tdkim@umich.edu) has extracted many files from the Nintendo version via an emulator. Description:

cv3-boss.mid -- boss music
cv3-cont.mid -- continue music
cv3-cred.mid -- credits music
cv3-d1st.mid -- Dracula's 1st form
cv3-d2nd.mid -- Dracula's 2nd form
cv3-d3rd.mid -- Dracula's 3rd form
cv3-deft.mid -- defeat music
cv3-dvic.mid -- victory after Dracula's defeat music
cv3-map.mid -- map music
cv3-st2.mid -- stage 2 music
cv3-st3.mid -- stage 3 music
cv3-st4.mid -- stage 4 music
cv3-st4a.mid -- stage 4-A music
cv3-st5.mid -- stage 5 music
cv3-st5a.mid -- stage 5-A music
cv3-st6a.mid -- stage 6-A music
cv3-st8.mid -- stage 8 music (Castlevania 1 reprise music)
cv3-st9.mid -- stage 9 music
cv3-sta.mid -- stage A music
cv3-vict.mid -- victory music
Size: 49223 bytes

cvania4.zip
This is the Clock Tower Theme from Konami's Castlevania IV and an updated version of it sequenced by Rob Baldrige and the first stage theme sequenced by Jan van Valburg (also available at the Video Game Music Archive). New in the archive is the 'In the Castle" theme sequenced by Ricoberto Dones together with a text file.
Size: 28275 bytes

d-dux.zip
A BGM from Dynamite Dux by Sega. Sequenced by Atsushi Fukai.
Size: 3740 bytes

darius.zip
The 1st stage BGM 'Captain Neo' from Darius by Taito. Sequenced by Atsushi Fukai.
Size: 6608 bytes

deadline.zip
The 3rd Stage BGM from A-Jax (Typhoon) by Konami called "Dead Line".
Size: 3059 bytes

dkong_c.zip
This is the title theme of Donkey Kong Country by Nintendo. Unfortunately I don't know who has sequenced this piece.
Size: 1454 bytes

donkeykg.zip
This is music from the original Donkey Kong by Nintendo sequenced by Mariomaster and Joseph Ornelas. The contents are:
dklose.mid	Lose Player (mariomaster)
dkstart.mid	Game Start (Mariomaster)
dkstage.mid	Stage Start (Mariomaster)
konghamm.mid	Mario has Hammer (Joseph Ornelas)
konglvl1.mid	Barrel Level (Joseph Ornelas)
Size: 982 bytes

dracula.zip
A Link to the Game Music Corner. This is the Theme from the Legend of Dracula for Gameboy by Konami. Original Music by Konami Kukeiha Club, sequenced by Ricoberto Dones.
Size: 4967 bytes

dragonq.zip
The archive holds three files, all sequenced by Atsushi Fukai. It's music from the Dragon Quest series. intro.mid is the Intro to Dragon's Quest I,II,III. myroadmj.mid is a longer tune from Dragon's Quest II called "My Road My Journey". densetsu.mid is the "Into the Legend" from Dragon Quest III
Size: 39862 bytes

dragonw1.zip
Three melodies from Dragon Warrior sequenced by Unknown:
dw1_kng.mid	Throne Room
dw1_ow.mid	Outside
dw1_twn.mid	Town
Size: 1895 bytes

dragonw3.zip
The Dark World music from Dragon Warrior 3. I don't know who sequenced this tune. Found by Rom Geller (like the one above).
Size: 618 bytes

drmario.zip
All Dr. Mario fans have been waiting for this. The Game Boy soundtrack is now complete with the Chill theme sequenced by SEN (thomaj51@uwosh.edu) and the Fever theme together with the title tune sequenced by Leopold McGinnis.
Size: 18518 bytes

dspirit.zip
More dragons coming from Atsushi. This is the theme from the first stage, the second and the 6th stage BGM of Dragon Spirit, prequel of Dragon Saber, by namco. They're quite large.
Size: 39893 bytes

earthbnd.zip
The intro screen music from the game Earthbound/Mother. Sequenced by Unknown.
Size: 3458 bytes

equip.zip
The equipment theme from Konami's Gradius II (Vulcan Venture).
Size: 1674 bytes

f-zero.zip
This is the BGM of the Mute City course of the racing classic F-Zero by Nintendo. Sequenced by Atsushi Fukai.
Size: 19109 bytes

fantasyz.zip
Music from Fantasy Zone by Sega. It was one of the very first games that used FM synthesis for its sounds. Atsushi Fukai has sequenced four tunes from this one:
opa-opa.mid - Stage 1 BGM 'Opa-Opa'
fz-hsnow.mid - Stage 5 BGM 'Hot Snow'
fz-dream.mid - Stage 7 BGM 'Dreaming Tomorrow'
fz-vctry.mid - Ending theme 'Victory Way'
Size: 19738 bytes

faraway.zip
1st/2nd BGM (background music) "Faraway" from Trigon (Lightning Fighters) by Konami.
Size: 4594 bytes

farewell.zip
Ending theme of Gradius II (Konami) called "Farewell". Note: This has a very nice melody although it's very short. You can find at least 5 different versions of this tune on varios game music CDs.
Size: 1081 bytes

fatal-sp.zip
Many files from Fatal Fury Special for Neo Geo by SNK. Here are the contents:
andy.mid	bear.mid	bilykane.mid
cheing.mid	geese.mid	kim.mid
mai.mid		names.mid	ryo.mid
select.mid	terry.mid	title.mid
winner.mid
Size: 5921 bytes

ff2.zip
The Chocobo tune from Squaresoft's Final Fantasy II. Sequenced by Tony Gino Schmidt.
Size: 2318 bytes

force.zip
This is music from Burning Force by namco. It's called 4th Day: Grass Land.
Size: 4311 bytes

goonies2.zip
The Password Entry Theme from Goonies 2 by Konami. Sequenced by Mario Master.
Size: 1062 bytes

gradII.zip
The sequel to Gradius is probably one of the best arcade games ever. Gradius II is also known as Vulcan Venture. You can listen to these great musics:
Stage 1: Burning Heat
Stage 2: Synthetic Life
Stage 3: Crystal World
Stage 4: A Way out of the Difficulty
Sequenced by Albert Ng and me. Mine is the crappy one.
Size: 8458 bytes

gradIII.zip
Welcome to the last chapter in the Gradius History so far! Albert has sequenced music from Gradius III. There are 2 CDs of it in the Game Music shops in Japan. One with the original soundtrack, and one with an excellent symphonic orchestra setup. Enjoy these great scores:
Intro: Prelude of Legend
1st BGM: Sand Storm
10th BGM: Mechanical Base
Size: 8874 bytes

gradius.zip
The music of the legendary Gradius (Nemesis) by Konami. It was the first shoot 'em up game with this kind of weapon system. You can listen to following tunes:
Coin
Stage 1: The landscape
Stage 2: Space Base
Stage 3: Easter Island Moai
Stage 4: The upside down landscape
Stage 5: The giant tentacles
Stage 6: The fuzzy blue walls
Stage 7: The pipes
Regards to Albert Ng for sequencing these and some more files. There's another midi of the second stage now sequenced by Chris Hatzopoulos.
Size: 9501 bytes

gradius3.zip
Good news! This archive contains almost all tunes from Konami's arcade classic Gradius III. This is one of the best game music around. Sequenced on Cakewalk by enigma57@ms12.hinet.net . Here are the contents:
congratu.mid		Congratulations 	Beginner's ending
crystal.mid		Crystal Labyrinth 	9th stage BGM
dark.mid		Dark Force 		Boss BGM
deadcell.mid		Dead End Cell		6th stage BGM
departur.mid		Departure for Space	Navigation BGM
Easter.mid		Easter Stone		5th stage BGM
enemy.mid		Enemy			10th stage BGM #2
freedom.mid		Escape to the Freedom	Escape Theme
gamover3.mid		Game Over		"
ground.mid		Underground		3th stage BGM #2
hispeed.mid		High Speed Dimension	4th stage BGM
illsion.mid		Aqua Illusion		2nd stage BGM
invitati.mid		Invitation		Weapon select BGM
kingking.mid		King of Kings		Ranking BGM
legend.mid		Prelude of Legend	Title BGM
longtime.mid		A Long Time Ago		Medley BGM
mechbase.mid		Mechanical Base		10th stage BGM #1
plant.mid		Cosmo Plant		8th stage BGM
return.mid		Return to the Star	Ending theme
scramble.mid		Fire Scramble		7th stage BGM
storm.mid		Sand Storm		1st stage BGM
wind.mid		In the Wind		3th stage BGM #1
Size: 125235 bytes

gremlin2.zip
Here's music from a NES game, Gremlins 2: The New Batch by Sunsoft. g2intro.mid and gr2.mid are for Roland GS mode only, though. These files have been sequenced by Gene R. aka Vertigo. Enjoy these three melodies:
Intro Jingle
Level 1-1 Roland GS mode
Level 1-1 GM mode
Size: 21335 bytes

hangon.zip
The main theme from Sega's Hangon, the very first video game where the player actually 'rode' the machine. It is also Sega's first game to use sampled instruments (In this game, drums only) in the background music. Sequenced by Atsushi Fukai.
Size: 4559 bytes

hany_sky.zip
The 1st stage BGM "Youkoso! Hany" (Welcome! Hany), the 4th stage BGM "Tsubasa ni hi wo tsukete" (Lighting the wings) and the 5th stage BGM from the PC Engine game "Hany in the Sky" by Face. Sequenced by Atsushi Fukai.
Size: 20401 bytes

icehockn.zip
This is the half-time song from Nintendo's Ice Hockey sequenced by Leopold McGinnis.
Size: 1505 bytes

jumpflash.zip
The Stage 2-1 BGM from Sony's Jumping Flash for Sony Playstation. Sequenced by Atsushi Fukai.
Size: 2885 bytes

kdikarus.zip
This the intro to Kid Ikarus by Nintendo which was produced in 1985 under the title "Parthena no Kagami". This one was sequenced by Atsushi. New in the archive are the Overworld 1 & 2 Themes and the Castle Theme sequenced by Erik Hartenian.
Size: 9431 bytes

kof96.zip
Two tunes from King of Fighters '96 by SNK, sequenced by unknown. 96iorbgm.mid is the Orochi team music also known as 'Storming Sax'. geesebgm.mid is The Boss team '96 theme, the team composed of Geese Howard, Wolfgang Krauser, and Mr. Big.
Size: 10877 bytes

kungfu.zip
The main theme of Yie-ar-kung-fu by Konami. A classic.
Size: 929 bytes

lgwizard.zip
The battle tune from Legacy of the Wizard on Nintendo. This is a personal arrangement from Norwyn Schultze optimized for Roland SC-88.
Size: 4070 bytes

lninjabs.zip
This is the introduction theme from Little Ninja Brothers by Culture Brain sequenced by Leopold McGinnis.
Size: 2510 bytes

lolo.zip
The password entry theme from The Adventure of Lolo, a puzzle game for the NES by HAL America Inc. Sequenced by Mario Master.
Size: 573 bytes

mappy-b.zip
It's a game called Mappy from namco. This is a piano version of the music sequenced by Albert Ng.
Size: 909 bytes

mario.zip
The main theme from Nintendo's Mario Bros. was sequenced by Mike Martel.
Size: 955 bytes

mario1.zip
The Underwater Theme from Nintendo's Super Mario Bros. 1 sequenced by Mariomaster and stage 1-1's music sequenced by Ramon Castillo.
Size: 3258 bytes

mario3.zip
A couple of simple pieces from Nintendo's Super Mario 3. Sequenced by unknown. Here are the contents:
battle.mid	battle2.mid	big.mid
desert.mid	grass.mid	koopa.mid
oceam.mid	pipe.mid	warp.mid
Additionally the Giant Land theme sequenced by Mario Master. Size: 6625 bytes

mariorpg.zip
3 melodies from Nintendo's Mario RPG for the Super NES. The Midas Falls theme, The main theme, and the forest theme. Provided by Warpcore. There's another tune provided by Joseph Ornelas: the forest maze theme and yet two others sequenced by Mariomaster: the Fight Theme and the Main Boss theme.
Size: 19144 bytes

megaman2.zip
The Woodman level from Mega Man 2 by Nintendo. Sequenced by Tony Gino Schmidt. And the Boss Intro theme sequenced by Mario Master. The other files are the first or final stage BGM and the Wiley stage BGM sequenced by unknown.
Size: 6633 bytes

megaman3.zip
The final stage and the ending theme from Nintendo's Mega Man 3 sequenced by Mario Master and the Spark Man stage BGM sequenced by unknown. Another contribution from Brian Cumminger: the Dr. Wily's Castle theme from the 3rd and 4th stage.
Size: 5837 bytes

metroid.zip
Three tunes from Nintendo's NES classic Metroid:
begin.mid
brinstar.mid
title.mid (Title theme)
Sequenced by Norwyn Schultze and Atsushi Fukai without having any help from sheet music ... that's difficult. New in the Archive: The Ending Theme and the 2 Mini Boss Hideout tunes sequenced by Erik Hartenian.
Size: 11573 bytes

metal_gr.zip
These files were sequenced by Ricoberto Dones (rdones@caribe.net). This archive contains the Outside Buildings Theme and the Sneaking in tune from Metal Gear by Ultra Games on the NES. Actually this game was originally done by Konami on the MSX2 homecomputer.
Size: 6525 bytes

metalgr2.zip
Also by Ricoberto is this medley from the sequel to Metal Gear, Snake's Revenge. It contains Intro and stage 1 music. Based on the NES version. This is a link to the GMC.
Size: 12308 bytes

mk2.zip
The Mortal Kombat II tune. This piece was sequenced by David Wu.
Size: 6419 bytes

mkart64.zip
The 'Rainbow Road' song from Mario Kart 64 for the N64 by Nintendo, composed by Kenta Nagata and sequenced by Ricoberto Dones and Luigi course music sequenced by Tsotsie. Additionally, there's a special "pop techno" rendition of the music now sequenced by Ricoberto Dones. This is a link to the Game Music Corner.
Size: 14910 bytes

mmxmids.zip
Two tunes from Capcom's MegaMan X are in this archive. They've been sequencened by Andrew Thompson.
mmxtitle.mid: Title Screen Music
zero.mid: Zero's Theme
There are now many new files mmx_*.mid which look like the complete soundtrack sequenced by Tony Gino Schmidt.
Another update: Toshihide Ushino contributed more files. The soundtrack should be pretty complete now.
Size: 117067 bytes

mortal.zip
Music from Mortal Kombat 1 by Midway sequenced by Rizwan S Bajwa.
Size: 2435 bytes

navigate.zip
This is the "Navigation" opening theme being played before each stage in Gradius (Nemesis) by Konami. This is a special arrangement version for a string quartet.
Size: 2836 bytes

olga-brz.zip
The first stage BGM from Darius II by Taito, 1989. It's called "Olga Breeze". Sequenced by Atsushi Fukai.
Size: 14753 bytes

olympus.zip
This is the title theme from 'Battle of Olympus' by Broderbund for the NES sequenced by Eric E. Hache.
Size: 1154 bytes

ordyne.zip
The first and the second stage BGM form namco's fun shoot'em up Ordyne. Sequenced by Atsushi Fukai.
Size: 16264 bytes

outrun.zip
The complete soundtrack of Sega's classic arcade ralley Out Run. The three tunes from the car radio "Magical Sound Shower", "Passing Breeze" and "Splash Wave" and the ranking screen music "Last Wave" have been sequenced by Atsushi Fukai:
Size: 30573 bytes

pdama.zip
This is a link to the Game Music Corner of Rico Dones. It's the theme from the bowling game in N64's Tsaisen Puzzle Dama (by Konami)
Size: 7758 bytes

powdrift.zip
The course 2 BGM 'Like the Wind' from Sega's Go-cart ralley Power Drift sequenced by Atsushi Fukai and another tune sequenced by Marcel Gonzales.
Size: 20745 bytes

pstar1.zip
The title screen music from Sega's Phantasy Star. Sequencer unknown.
Size: 889 bytes

pstar2.zip
Title music und several other pieces from Phantasy Star 2 by Sega. Sequencer unknown. "psiiadva.mid" is the first dungeon music and "psiimyst.mid" the music when you enter the dam. The others are derivates of the last. Now there are two more files in the archive, sequenced by Marc Dziezynski. It is the "Under" theme from dungeon Noah in two versions. undergfg.mid uses gunshots for percussions, under.mid melodic toms.
Size: 8605 bytes

pstar3.zip
The title screen music from Sega's Phantasy Star 3. Sequencer unknown.
Size: 1401 bytes

punchout.zip
This is the Battle music from the Boxing game Mike Tyson's Punch-Out by Nintendo (NES). Sequenced by Erik Hartenian.
Size: 1905 bytes

radracer.zip
A tune for Rad Racer by SquareSoft sequenced by Mariomaster.
Size: 2746 bytes

raiden27.zip
The 7th stage of the arcade shooter Raiden II by Fabtek. Sequenced by Albert Ng.
Size: 2261 bytes

ridge-rc.zip
The main theme "Ridge Racer" from the game with the same name by namco. Sequenced by Atsushi Fukai.
Size: 6215 bytes

rtype.zip
This is the Battle Theme of irem's R-Type. Some people don't like this tune too much but it is pure game music (hee hee). New in this archive: the 2nd stage music, sequenced by Art Prawitt.
Size: 5650

rush-dif.zip
Music from Turbo-Outrun by Sega. BGM Stage 4 to 7: Rush a difficulty. There are two versions: One sequenced by Albert Ng and one by Atsushi Fukai
Size: 8529 bytes

saber-1.zip
Music from Dragon Saber, 1st stage. namco has made this game around 1990/91. The original version (saber-1.mid) is by Albert Ng. There's an enhanced version by Atsushi Fukai (saber-1x.mid).
Size: 20091 bytes

salamand.zip
Three BGMs from Konami's Salamander (Life Force). The first stage BGM called Power of Anger is sequenced by Atsushi. The Boss theme (spiffy.mid) and the first stage BGM again (force.mid) are sequenced by Chris Hatzopoulos.
Size: 15878 bytes

samur-sd.zip
Two tunes from Samurai Sho(w)down sequenced by Tony Gino Schmidt. The game was made for Neo Geo console by SNK.
kyoshiro.mid: Kyoshiro's theme
nakoruru.mid: Nakoruru's theme
Size: 3951 bytes

samu-sd2.zip
This is Sieger's theme from Samurai Showdown2 by SNK. It was sequenced by Deuce.
Size: 3299 bytes

sf-alpha.zip
Charlie's stage music from Street Fighter Alpha by Capcom was sequenced by Tony Gino Schmidt.
Size: 3965 bytes

sharrier.zip
A classic tune from Sega's Space Harrier. Sequenced by Atsushi Fukai.
Size: 3851 bytes

simon.zip
A link to the Simon's Theme from Nintendo's Castlevania IV at Ricoberto Dones' Game Music Corner.
Size: 12955 bytes

skykid.zip
The stage theme from Sky Kid for the NES. Sequenced by Hiroki Tanaka from Game Music Patio.
Size: 2100 bytes

smario64.zip
Some tunes from Nintendo's Super Mario 64 for the new N64 console. The files SM64-*.MID are sequenced by Unknown, the files mario?.mid are by Gabrio "KBL" Secco and mario64m.mid is a derivate of the Wing Cap Theme sequenced by Alex Williams.
Size: 26755 bytes

smariow.zip
This is the Victory theme and the Forest of Illusion theme from Nintendo's Super Mario World (Super Mario Bros. 4). Sequenced by Mario Master. Additionaly in this archive: The two Overworld Themes, the Castle Theme and the Water Music sequenced by Erik Hartenian. Size: 9262 bytes

solomon.zip
The medley "Solomon's Waltz" by Ricoberto Dones composed from various tunes from Solomon's Key by Tecmo for the NES system. It's a link to the Game Music Corner.
Size: 10204 bytes

sonic3.zip
Music from the video console game Sonic the Hedgehog 3 by Sega. The Endless min course sequenced by Tony Gino Schmidt and the first course sequenced by Unknown.
Size: 6094 bytes

sonmidi.zip
A feast for Sonic the Hedgehog fans. Many tunes from Sonic1 and Sonic2 for the Sega Mega Drive and Sonic Arcade by Sega plus one tune from Sonic3. Sequenced by Jeff Read. Here's an index for you:
Hilltop.mid	Hill Top Zone (Sonic 2)
Marble.mid	Marble Zone (Sonic 1)
Metropol.mid	Metropolis Zone (Sonic 2)
Oilocean.mid	Oil Ocean Zone (Sonic 2)
Scrap.mid	Scrap Brain Zone (Sonic 1)
Son2boss.mid	Final Robotnik music from Sonic 2
Son2mini.mid	Mini-boss Robotnik from Sonic 2
Son3race.mid	Sonic 3 Race Results
Son-elec.mid	"Sonic Electronic" from Sonic Arcade
Sonfinis.mid	Music when you finish a level
Sonintro.mid	Sonic title music
Starlite.mid	Star Light Zone (Sonic 1)
Tcmsonic.mid	"They Call Me Sonic" from Sonic Arcade
Wingfort.mid	Wing Fortress Zone (Sonic 2)
Size: 12790 bytes

starfox.zip
This is the main theme of Star Fox for the Super Nintendo sequenced again by Atsushi Fukai. Star Fox was the first game to use the new Super FX chip for 3D graphics (which was originally intended for Playstation!).
Size: 8861 bytes

starfrce.zip
Some tune from the NES Starforce game. Sequenced by Hiroki Tanaka from Game Music Patio.
Size: 2234 bytes

stropics.zip
The last spaceship music from Star Tropics for the NES by Nintendo. Sequenced by Mariomaster.
Size: 1384 bytes

superhan.zip
This is music from Super Hang On by Sega sequenced by Marcel Gonzales. (Please help identify)
Size: 14927 bytes

tcross.zip
Another work of Albert. It's the first BGM from Thundercross, by Konami. Better version including Pitch Bend controllers.
Size: 2748 bytes

tcross2.zip
This is the stage 1 BGM from Thunder Cross II by Konami. Konami didn't export this one to the western world. Sequenced by Albert Ng.
Size: 1065 bytes

tgl.zip
Some melodies from The Guardian Legend for the old NES systemby Irem, partly sequenced by Art Prawitt. Enjoy.
Size: 6165 bytes

tmnt4.zip
Two themes from Konami's Teenage Mutant Ninja Turtles 4 sequenced by Leopold McGinnis, "Final Shell-Shock" boss theme and train stage theme "Bury My Shell at Wounded Knee".
Size: 14343 bytes

twinbee.zip
The main theme from Konami's Twin Bee. Go battle the Spice King. Sequenced by Atsushi Fukai.
Size: 5633 bytes

vermilio.zip
The melodies 'The Last City', 'Statts' and the Village theme from Sword of Vermilion by Sega. Sequenced by Eric Fraga (e-mail). If you're interested, he has got also a .SBK (soundbank) file.
Size: 16739 bytes

vidmids1.zip
vidmids2.zip
vidmids3.zip
Quite a collection of music from both video and arcade games. All were sequenced by Kevin Fishburne, sysop of Neo Tokyo BBS (910) 643-9703. Here we go:
1st archive:

FF1-1A.MID       "Under Twin Moons" from Final Fantasy by
                 Squaresoft.
FF1-5.MID        "Castle Theme" from Final Fantasy
FF4-3.MID        "Final Fantasy" from Final Fantasy IV
                 (Final Fantasy II in U.S.)
FF4-4.MID        "Edward plays for Anna" From Final Fan-
                 tasy IV (FF II)
FF6-1.MID        "Opening Theme" from Final Fantasy VI
                 (FF III)
FF6-2A.MID       "Gau" from Final Fantasy VI (FF III)


2nd archive:

DQUES1-1.MID     "Unknown World" from Dragon's Quest by Enix.
                 (Dragon Warrior in the U.S.)
DRACU1-1.MID     "Wicked Child" from Dracula by Konami.
                 (Castlevania in the U.S.)
GAXE1-1.MID      "Ending Theme" from Golden Axe by Sega.
GRADI3-1.MID     "Prelude of Legend" from Gradius III by
                 Konami (cool).
YS3-2.MID        A tune from Y's III by Falcom.


3rd archive:

AREA88-1.MID     "Round 3" from Area 88 by Capcom.
                 (U.N. Sqadron in the U.S.)
BEAST-1.MID      "Pan Pipes" from Shadow of the Beast by
                 Psygnosis.
MSWORD-1.MID     Unnamed Song from Magic Sword by Capcom.
MSWORD-2.MID     Another unnamed Song from Magic Sword
NGD1-1.MID       "Death of Ryu's Father" from Ninja Gaiden
                 by Tecmo.
PSTAR01.MID      "Main Theme" from Phantasy Star III by Sega.
SF2-3C.MID       "Ryu's Theme" from Street Fighter II by
                 Capcom. Co-sequenced by Donnie Heath.
ULTIM4-1.MID     "Bard's Song" from Ultima: Quest of the
                 Avatar by FCi. (Based on the Ultimas by
                 Origin).
Size: 12617 / 11704 / 14049 bytes

wariowds.zip
Two themes from Nintendo's Wario's Woods sequenced by Mario Master: the Practice Round Theme and the Victory Theme.
Size: 3396 bytes

waverace.zip
The main theme form Nintendo's Waverace 64 for the Nintendo 64 video console. Sequenced by Ricoberto Dones.
Size: 12193 bytes

wizwar.zip
A bunch of BGMs from Akklaim's Wizard & Warriors sequenced by Chris Hatzopoulos. Small contents:
wwtree.mid = inside trees
wwforest.mid = forestBGM
wwcave1.mid = cavesBGM
wwcastle.mid = inside castle
wwboss.mid = BossBGM
wwhurt.mid = almost deadBGM

Size: 7787 bytes

wizwar2.zip
And a bunch of BGMs from Akklaim's Wizard & Warriors also sequenced by Chris Hatzopoulos. Small contents:
ww2intro.mid = TitleScreenBGM
ww2out.mid = adventuring BGM
ww2store = store/gameover BGM
ww2lost = skull game in store/caves
ww2h20 = underwaterBGM
ww2elmnt = water elemental
ww2final = final battleBGM

Size: 10766 bytes

wukung.zip
Music from the game Wukung by Abudoe. Provided by Nobody (nobody@nowhere.com).
Size: 3198 bytes

yschurch.zip
This is a piece from the role-playing-game Ys, the theme of church, which was actually never used in the game due to the fact that there was not a matching context to use this piece, but was recorded as a bonus track on the soundtrack album. It was sequenced by Atsushi Fukai and is optimized for Roland SC-88 as usual. Originally, it is a very short piece, but Atsushi extended it a little bit in Baroque chamber music style.
Size: 3865 bytes

zelda.zip
An archive with all sorts of musics from Nintendo's The Legend of Zelda 1 and 2. All have been sequenced by Jeffrey M. Colletti except zeldatit.mid which has been sequenced by John Risser and z2_ltmpl.mid which is sequenced by Ricoberto Dones. New is the mountain theme from Link's Awakening sequenced by unknown. Here are the contents:
zeldatit.mid		Zelda Intro
zelda.mid		?
zeld_in.mid		Zelda Intro
zeld_ow.mid		Zelda Outworld BGM
zeld_tri.mid		Zelda got the Triforce Jingle
zeld_uw.mid		Zelda Underworld BGM
z2_cave.mid		Zelda 2 Cave BGM
z2_int.mid		Zelda 2 Intro BGM
z2_tmpl.mid		Zelda 2 Temple BGM
z2_ltmpl.mid	Zelda 2 Last Temple BGM
z2_town.mid		Zelda 2 Town BGM
awak_mtn.mid		Links Awakening Mountain Theme
Size: 17654 bytes

zelda64midis.zip
This is a link to Ricoberto Dones' Game Music corner and contains midis for the brand new Zelda 64 - Ocarina of Time for Nintendo 64. The tunes are from the Intro screen, Overworld theme, Lost Woods, Hyrule Plaza and Link's House. All themes are available in two versions, standard midi and Yamaha XG enhanced.
Size: 59517 bytes


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Taro Rehrl (e-mail), 1994-09-15, 1999-08-29